"Strobbery" is an asymmetrical co-op game where you play as two raccoons infiltrating the wasteful Big Evil Strawberry Corporation (TM) to reclaim strawberries for the locals!
Art team:
- Trisha Lui
- Andrei Sorin Neacsu
- Kasra Foroutan
- Nore Pollentier
Dev team:
- Robin Vermeulen
- Seb Van Looveren
I contributed to the programming of the tasks, the UI and the NPC movement. The UI tasks are stored in a dictionary together with their amount, explanation and icon, which are all updated upon the completion of that task.
I also did the rigging and skinning for all the characters and made the animated intro and outro cutscene and edited the final trailer. 
Since it was the first game jam for the art team members, I helped guide them on the scope and coherence of the game and took charge of the game design together with Seb and Robin.
During the game, the top raccoon, Bob, is in charge of looking out for the manager bots and completing tasks. The bottom raccoon, Rob, is in charge of walking around and stealthily grabbing strawberries from the bushes to stash in their coat. Work together as a team to get as many strawberries as possible before the work shift ends, and most importantly, don't get caught! How many days can you last before getting fired?
The game is a commentary on global food systems, where fruit gets shipped across the world for profit and imperfect products get mindlessly wasted. All while the people growing it can still face food insecurity. But above all it's just a fun stealth game!
Enemy rig
Enemy rig
Player rig
Player rig
NPC rig
NPC rig
This game was made for the Microsoft Xbox Game Camp Belgium 2026 Game Jam in collaboration with Howest DAE, Roots & Pixels and Games For Change.
Our team took 2nd place in 2 out of the 3 categories out of 37 entries! We participated in the "Outgrow hunger" and "Friendslop" categories.
This is also our entry for the G4C student challenge in the "Unity", "Game trailer" and "Digital Game" categories, where we were a finalist for the "Game trailer" category.
Play the game on itch.io or right here!
Noor Briké - Visual prototyper