A messy desk, just like the artist would leave it. A pack of low-poly game-ready assets.
Inspired by Saint Nicholas!
Inspired by Saint Nicholas!
Blender unlit render
Blender prop layout unlit render
Blender wireframe render
For this project I modeled and textured the desk of a "holy pastry chef". I tried to make the workspace feel lived in and optimize the assets for games.
For the texturing, only base colour and roughness were used. This challenged me to create readable materials without the help of (for example) metalness- and height maps.
What I learned during this project:
- Texturing in Substance Painter
- Simple lighting in Unity
Base colour material 1
Roughness material 1
Base colour material 2
Roughness material 2
Pipeline:
Blender -> Substance Painter -> Unity
More of my art projects: