For this project, I wanted to challenge myself with shaders, so I decided to make a royal greenhouse with a stained glass shader. I wanted the environment the story of a royal greenhouse, abandoned after a dangerous sentient plant took over.
It was my first time using vertex painting: using the probuilder tool in Unity, I made the stained glass texture switch between a clean, dirty or broken variant. The large vines were instantiated with the spline tool, but later manually optimized in blender to reduce draw calls and shadow casters. To add a little movement, I made a little crow to fly around the scene. With more time, I would love to animate the vines growing or squirming around.
Pipeline: Blender -> Substance Painter, Substance Sampler, Photoshop -> Unity
Pipeline: Blender -> Substance Painter, Substance Sampler, Photoshop -> Unity
Albedo
Normal
Roughness
Modular assets
References
Planning
Songs:
Presentation: Impure Spectrum by Mick Gordon
Breakdown: Little Sister by Queens of the Stone Age
Presentation: Impure Spectrum by Mick Gordon
Breakdown: Little Sister by Queens of the Stone Age