Windmill in the distance🌷🪻🌥️🍀
This stylized environment was made in Unity HDRP in under 23 hours, by reusing some vegetation prefabs and shaders I had lying around from previous projects!
This stylized environment was made in Unity HDRP in under 23 hours, by reusing some vegetation prefabs and shaders I had lying around from previous projects!
This project really challenged me in terms of thinking more thoroughly about my composition and time management. It was my first time using modular assets and playing around with splines. Since the building are meant to be perceived from a distance, they are mostly made up of tillable textures and only a few unique pieces. I also had a lot of fun with editing the presentation video.
Pipeline: Blender -> Substance Painter, Substance Sampler, Photoshop -> Unity
Songs:
Presentation: Mosquito by PinkPantheress
Breakdown: Angel by PinkPantheress
Presentation: Mosquito by PinkPantheress
Breakdown: Angel by PinkPantheress